This page lists all patches released for the Special Edition. Upgrading Skyrim to the latest patch is usually recommended, as many bugs and glitches are often fixed by the patches. You can find out about your version in the lower left corner of the 'System' screen (Esc on PC, Start then selecting 'System' on console). Extra details on specific platforms can be found on the related pages: PC, PS4, and Xbox One.
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Please note that having a designated patch installed will not guarantee that the issue it was supposed to fix will be fixed upon entering game. In some cases after a patch has been installed, players have noted that their previous save files have become unplayable, glitchy, and/or have other issues. As such, it may be necessary to start a new game file to have all issues resolved.
Version 1.5Version 1.5.80.0.8
Version 1.5.80.0.8 was released as an update for Steam, PS4 and Xbox One on 13 June 2019.
Version 1.5.73.0.8
Version 1.5.73.0.8 was released as an update for Steam, PS4 and Xbox One on 13 March 2019.
Version 1.5.62.0.8
Version 1.5.62.0.8 was released as an update for Steam, PS4 and Xbox One on 5 December 2018.
Version 1.5.53.0
Version 1.5.53.0 was released as an update for Steam, PS4, and Xbox One on 3 October 2018.
Version 1.5.50.0
Version 1.5.50.0 was released as an update for Steam on 29 August 2018.[1]
Version 1.5.39
Version 1.5.39 was released as an update for Steam and PS4 on 3 April 2018.[2]
New Features
Bug Fixes
Version 1.5.23
Version 1.5.23 was released as a stealth update on 30 November 2017. No official changelog has been posted by Bethesda, but the update includes the following:
New Features
Bug Fixes
Version 1.5.16
Version 1.5.16 was released as an update for Steam 7 November 2017.[3] It was released for Xbox One and PS4 on 9 November 2017.
Fixes
Version 1.5
Version 1.5 was released as an update for Steam, PS4 and Xbox One on 3 October 2017.[4]
42 feet of round tubing: 1.00 inch outside diameter x.058 inch wall. 2.5 inches x 6 inch mild steel sheet: 11 gauge. Go kart frame table.
New features
Fixes
Version 1.4
Version 1.4 was released as a Steam update on 6 February 2017. The PS4 and Xbox One patches were released on February 9.[5]
New features
FixesHow To Install Skse 64
Version 1.3
Version 1.3 was released as a Steam update on 21 November 2016, and was later updated on December 13.[6][7] It was released on PS4 (as 1.05) on 10 January 2017.
Fixes
Version 1.2
Version 1.2 was released as a Steam update on 11 November 2016. It was released on PS4 (as 1.04) on 14 November. It was released on Xbox One on 16 November.
Fixes
Version 1.1Version 1.03
Version 1.03 was released on PS4 and Xbox on 8 November 2016.
Version 1.1.51.08
Version 1.1.51.08 was released as a Steam update on 7 November 2016.
Fixes
Notes
References
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Special_Edition_Patch&oldid=1968872'
Feature Request + Modding Report: The Elder Scrolls V: Skyrim Special Edition (489830)
Issue transferred from #2216.
@8BitCerberus posted on 2019-01-14T09:10:13:
Integrate patch found here: https://github.com/hdmap/wine-hackery/tree/master/f4se They were originally done for Fallout 4/F4SE but also works for SKSE64.
I confirm:
Description
Non-SKSE64 mods are working. You can either manually drop them in the Data folder and edit your loadorder.txt and plugins.txt files, or you can install a mod manager (I'm using Nexus' Vortex currently) via Wine or Proton. I have played a few hours now with several mods, both plugins and loose files/texture and audio replacers.
SKSE64 however does not work. It silently fails and just goes on to load Skyrim without hooking in. I've been doing some digging and it's a difference in how it loads into memory compared to SKSE for Skyrim Legendary Edition (72850). There are patches for Wine that address the same issue with F4SE for Fallout 4, and because SKSE64 works in the same way this fixes the problem.
Justification [optional]
This would open up Skyrim SE and Fallout 4 modding without needing to jump through hoops or compile their own versions of Proton and/or Wine. They still would need to get a mod manager working on their own if they want to use one, but having SKSE64 or F4SE working without hassle would eliminate a major roadblock.
Combined with the FAudio patches which seem to be already being worked on, this could help make both Skyrim Special Edition and Fallout 4 candidates for whitelisting.
Risks [optional]
None known.
References [optional]Comments are closed.
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